Foveon — Bayer to Foveon X3, learned
v0.5

Foveon

A neural sensor translator. Takes a photo from any Bayer-array camera and renders it as if it were shot on a Sigma DP2 Merrill — the Foveon X3 stacked-sensor look, with the colour and microdetail Foveon is famous for, on hardware you already own.

Under the hood: a modified U-Net with an extra layer injected between the encoder bottleneck and the upsampling decoder. The injected channel carries a one-dimensional encoding of three-layer pixel-stack structure — the B·G·R photodiode column that a Foveon sensor captures and a Bayer sensor can’t. Trained end-to-end against matched Bayer → Merrill scene pairs.

U-Net+1D
Modified U-Net
with 3-layer pixel
injection at bottleneck
Bayer → X3
Bayer CFA in,
Foveon X3 stacked-
sensor look out
DP2 Merrill
Trained on matched
scene pairs against
Sigma DP2 Merrill
⤓  Download Foveon.dmg
macOS 13+ · Apple Silicon
33 MB · signed DMG installer · unverified-developer gatekeeper: right-click Open the first time
Foveon app — left sidebar with sliders, side-by-side Original vs Foveon preview

Foveon — macOS app. Choose a photo, drag the sliders, save the result.

What it is

Most digital cameras capture colour through a Bayer colour filter array: each photosite sees only one of R, G, or B, and the other two channels are interpolated from the neighbours (demosaiced). It’s efficient, but it costs you. The interpolation introduces colour fringing on sharp edges, smears fine detail, and produces the “digital” micro-contrast that even high-end Bayer cameras can’t fully shake.

The Foveon X3 sensor — Sigma’s now-rare design used in the DP1, DP2, and DP3 Merrill cameras — works the way colour film does. Three photodiode layers are stacked vertically at every single pixel position. The top layer absorbs blue, the middle layer green, the bottom layer red. Every pixel captures the full colour. No interpolation, no demosaicing artefacts, no false detail. The result is the “Foveon look”: extraordinary microdetail and a particular colour rendition — warm, dimensional, almost slide-film — that people build entire camera systems around.

Foveon (the app) is a neural network that learns the mapping between the two. Feed it a JPEG or RAW from a normal Bayer camera (phone, mirrorless, DSLR) and it predicts what the same scene would look like shot on a Foveon X3 sensor. Geometry stays the same; colour, tonality, and micro-detail rendering shift toward the Merrill side of the training distribution.

Bayer vs Foveon — the structural problem

Bayer CFA
One colour per pixel
R G ×2 B
Each photosite captures exactly one colour. The other two channels are guessed from the neighbours. The guess is what creates the “digital” signature.
Foveon X3
Three layers per pixel
red (bottom) green (middle) blue (top) stacked photodiodes, one per pixel
Every pixel records R, G, and B separately at the same location. No interpolation. No false colour. The dimensional quality Merrill shooters chase.

The architecture

The core is a standard convolutional U-Net: an encoder that downsamples the input image into a compact feature bottleneck, paired with a decoder that upsamples back to full resolution, with skip connections at every level so fine spatial detail survives the trip through the bottleneck.

The modification is a single new layer dropped in between the encoder’s final downsampling block and the decoder’s first upsampling block: a 1D pixel-stack injection layer that concatenates a one-dimensional encoding of how colour absorbs through silicon depth on a real Foveon sensor — blue first, then green, then red. The decoder learns to use this prior to reconstruct the kind of inter-channel coupling that real X3 captures exhibit — chroma that’s registered with luminance instead of interpolated against it.

U-Net architecture diagram. Encoder ENC1 (C=64) → ENC2 (C=128) → ENC3 (C=256) → ENC4 (C=512) → Bottleneck (C=1024) → 1D Pixel-Stack Injection (B·G·R depth prior) → DEC4 (C=512) → DEC3 (C=256) → DEC2 (C=128) → DEC1 (C=64) → output, with skip connections from each encoder level to the matching decoder level.

Encoder (blue) downsamples the Bayer input. The 1D injection layer (orange) concatenates the Foveon B·G·R depth prior at the bottleneck. Decoder (purple) upsamples back to full resolution. Skip connections (dashed) carry pre-bottleneck spatial detail across to the matching decoder level — standard U-Net, drawn here for completeness. The novel piece is the orange block.

Why inject at the bottleneck
The encoder has just stripped spatial resolution to focus on semantic content; the decoder is about to reconstruct it back. That’s exactly the moment to inject the prior that says “reconstruct as if the sensor were stacked, not mosaiced.” Inject earlier and the encoder learns to ignore it; inject later and the decoder has already committed to a demosaic-style chroma reconstruction.
Why one-dimensional
The injection encodes the order in which colour absorbs through silicon depth on a real Foveon sensor — blue at the top, green in the middle, red at the bottom. That ordering is a 1D signal per pixel column, not a 2D spatial structure. Keeping it 1D keeps the parameter count low and forces the network to learn the inter-channel coupling rather than memorise a per-region lookup.

Training

The model is trained end-to-end against matched scene pairs: the same subject captured simultaneously by a Bayer-sensor camera and a Sigma DP2 Merrill, the two images aligned and cropped to identical framing. The Bayer image is the network input; the Merrill image is the reconstruction target.

STEP 1

Capture matched pairs

A Bayer-sensor camera and a Sigma DP2 Merrill are tripod-mounted side-by-side. Each scene is photographed simultaneously by both. We bias capture toward the categories where Foveon rendering differs most visibly from Bayer: outdoor light, foliage, skin tones, fabric, water, metallic surfaces.

STEP 2

Align & crop

For each pair we run a homography-based alignment (feature-matched on luminance) so the two images share an identical pixel grid despite the different sensor sizes, focal lengths, and viewpoints. The aligned tiles are cropped to common framing and resampled to a shared resolution. Misaligned pairs are filtered out.

STEP 3

Develop the Merrill target

DP2 Merrill RAW (.X3F) files are developed in Sigma Photo Pro with neutral parameters — zero added sharpening, native colour profile, no creative tone curve. This is the “ground truth” the network is asked to predict: what the X3 sensor saw, minimally interpreted.

STEP 4

Tile & augment

Each aligned pair is sliced into overlapping 256×256 tiles for training (the U-Net handles arbitrary input sizes at inference, but training on fixed tiles keeps batches efficient). Augmentations: random crop, horizontal flip, small rotation, exposure jitter on both halves of the pair in lock-step.

STEP 5

Loss composition

Three components, summed with weights tuned to keep colour and detail in balance:

L1 pixel loss anchors absolute colour fidelity; VGG perceptual loss carries microdetail and texture (the network learns the Merrill look, not just the average pixel value); a small TV smoothness penalty keeps the output from inventing sharpening artefacts in flat regions.

STEP 6

Train & validate

AdamW optimiser at lr = 2e-4, cosine schedule, mixed-precision on a single 24 GB GPU. Batch size 16 tiles. We hold out roughly 5% of pairs as a validation set stratified by category (skin, foliage, fabric, etc.) so the model isn’t accidentally memorising a few scenes. Best checkpoint is the one that minimises validation perceptual loss, not L1 — perceptual loss tracks the X3 look more reliably than pixel error.

What it produces

A schematic comparison: what the same uniform skin patch looks like coming out of a Bayer demosaic pipeline (left) versus what the network predicts the Merrill would have rendered (right). The Bayer side has slight chroma drift between cells; the Merrill side is uniform.

INPUT
Bayer demosaic
visible chroma noise
between adjacent pixels —
the demosaic signature
OUTPUT
Foveon → X3 look
uniform chroma per region,
microdetail preserved —
the Foveon X3 signature

The app

Foveon ships as a native macOS app with a clean three-pane workflow: pick a photo on the left, watch the preview update on the right. Three sliders shape the conversion:

Color Punch
Controls how strongly the Foveon colour rendition is applied. At 0 the output sits closer to the original Bayer colours; at 1.0 (default) the full Merrill warmth and saturation come through.
Microcontrast
The Foveon look isn’t about sharpening — it’s about fine local detail clarity. This slider lifts that quality on top of the network output without introducing the halo artefacts that conventional unsharp masking would.
Tone
A gentle contrast S-curve in the output highlights and shadows. Default 0.18 matches Sigma Photo Pro’s neutral tone; push it for a more cinematic look, drop it for a flatter starting point you can grade externally.

Drag either preview panel to pan; both panels move together so the same crop is always in view on both sides. Reset snaps the view back to fit, Save Foveon Photo… writes the result.

Install & use

Foveon runs natively on Apple Silicon. A 24-megapixel input converts in well under a second on an M2; the model uses MPS for inference and stays within ~3 GB of unified memory.

⤓  Download Foveon.dmg
macOS 13+ · Apple Silicon · 33 MB
Open the DMG and drag Foveon.app into Applications. First launch: right-click the app and choose Open (the DMG is signed but not notarised by Apple yet, so Gatekeeper asks once).