Cedric's Quest — The Waning Ward
v1.0

Cedric's Quest

A toon action‑RPG for macOS, in the spirit of Dragon Quest VIII — explore an open, cel‑shaded world, talk to villagers, fight monsters in real time, and lift the failing seal on the Hollow King.

Cedric the knight standing in the village square among timber-framed houses, a market stall and a well, with a hat-wearing mage and a hooded ranger nearby
The home village — talk to the villagers, take on quests, and buy your first sword.
⤓  Download for macOS
macOS 11+ · Apple Silicon · 236 MB
DMG installer · ad‑hoc signed — first launch: right‑click the app and choose Open

You are Cedric, a wandering knight. The ancient ward that binds the Hollow King is fading — its three ward‑stones have gone dark and the dead walk the forest after nightfall. Relight the wards, gear up, and face what the old world buried, from the starting village to the walled capital of Duskhaven.

4‑act story
The Waning Ward, from
a restless village to
the Hollow King himself
Two cities
A warm home village and
Duskhaven, the walled
blue‑stone old capital
Real‑time
Sword‑arc combat,
six monster kinds,
ward guardians & a boss
Native
Rust + Bevy engine,
single DMG,
Apple‑Silicon ready

The story

Long ago the shrine on the southern plains was raised not to worship but to imprison — a seal over the Hollow King, a warlord who cheated death and became a lich. That seal is now failing. Its three ward‑stones have gone dark, which is why slimes menace the fields and the nights have turned deadly.

An old keeper sends you out to relight the wards, each guarded by a boss‑tier foe — a hill‑stalking dino, a lake ghost, a forest demon — where you meet the honourable dead who first raised the seal. With the wards lit, night falls and won’t lift, and the Hollow King rises for the final confrontation. Far to the north, the walled capital of Duskhaven holds the secret of who he once was.

Screenshots

Cel‑shaded, low‑poly, and colourful — a living world with a day‑night sky.

Cedric mid-fight, his sword swing striking a green slime while a horned cactoro monster looms behind him on open grassland
Real‑time combat — swing arcs, defeat effects, and monsters that roam the wilds.
Cedric at the crenellated stone gate of Duskhaven, the walled old capital, with autumn trees beyond the walls
Duskhaven — the walled old capital, with its own story and a grander shop.
Cedric exploring open grassland dotted with autumn-coloured trees under a bright sky
An open world to roam — rolling hills, autumn forests, a lake, and a living sky.

Features

A complete quest
Four acts, stage‑aware NPC dialogue, a journal and objective markers, a world beacon that points you onward, and a proper ending scene with scrolling credits when the King falls.
An open world
Roam rolling hills, autumn forests, a lakeside, the home village, and the distant walled capital of Duskhaven — each with its own look, NPCs, and secrets. Terrain streams in as you explore.
Real‑time combat
Swing‑arc sword attacks with hit and defeat effects, six monster kinds (slime, cactoro, frog, ghost, demon, dino), three ward guardians, and the Hollow King boss — and after dark the ward weakens and foes grow bolder.
Shops & gear
Earn coins, then buy swords and armour from the village merchants — or make the trek to Duskhaven’s master merchant for the legendary Kingsbane blade and Aegis plate.
A living world
A day‑night sky with drifting clouds and soft cloud shadows, a cel‑shaded toon look with clean outlines, wandering villagers, and a save that remembers your progress and gear.
Native & small
Written in Rust on the Bevy engine — one self‑contained app, no launcher, no account, no analytics.

Controls

Keyboard and mouse — pick up and play.

WASD / arrowsMove Cedric
Mouse drag / scrollOrbit camera / zoom
Space / left‑clickAttack
ETalk / interact / confirm
JJournal & objectives
EscPause / menu

Install & play

⤓  Download Cedric's Quest
macOS 11+ · Apple Silicon · 236 MB
Open the DMG and drag Cedric's Quest.app into Applications. First launch: right‑click the app and choose Open (the app is ad‑hoc signed but not notarised by Apple yet, so Gatekeeper asks once).

A Jiang Games production — game design by Nora Jiang, Drake Jiang, and Hao Jiang.